![]() “The fact is that no interpretation of a game is ‘wrong’,” wrote Ismail. They are all too familiar with the horrors of the period, and that showed in the sincerity of their post about the issue. Studio co-founders Rami Ismail and Jan Willem Nijman both hail from the Netherlands, invaded by the Nazis in 1940. Luftrausers developer Vlambeer understood this, and was savvy enough to offer an apology for any distress they might have caused with their creative choices. No one’s feelings can ever be “wrong,” and no amount of frustration on your part gives you the right to tear people down for expressing them. ![]() This response represents a fairly staggering, and unfortunately familiar void of empathy that characterizes much of that end of the debate. Like we’ve seen in the wake of objections to the ending of Metal Gear Solid: Ground Zeroes, and other incidents of this kind, people who didn’t find Luftrausers’ WWII motif to be problematic took to Twitter, message boards, and blog pages to decry the so-called “wussification” of our industry. ![]() Above all, it's unfortunate how quickly people dismiss the pain of others. ![]()
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January 2023
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